This time, before we perturb the input image, we take the value given by the threshold matrix and divide it by , where is the number of levels for each colour component. As a result, each pixel is perturbed just enough to cover the minimal distance between two colours in the palette. Since the entire palette is evenly distributed across colour space, we only need to modify the range of perturbation along each axis. The dithering equation then becomes:
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据彭博社报道,美国 3D 引擎技术公司 Unity Software 正在评估其中国业务的多种战略选项。,这一点在WPS官方版本下载中也有详细论述
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